Tobias Goeschel - Domain Prototyping, or Design is How it works
When we design a system from scratch, especially complex distributed systems, with microservices and/or Big Data pipelines, we have to make a series of important tactical decisions regarding the structure and information flow within our domain. If we assume boundaries in the wrong place, or forget or omit important aspects of communication, we can end up with brittle services, performance issues, and needlessly coupled modules and components, which are painful to maintain and deploy. Some of those aspects are hard to discover upfront, and even with great experience, it's not unusual to get the first design at least partially wrong.
One way to minimize the consequences of those decisions, and to verify our initial assumptions, is to start implementation not with a full architecture in mind, but rather with the smallest possible footprint: A plain, but fully operational prototype of the domain model, which we can stress, observe and explore - and change easily, if we run into problems. This way, we can actually see our design work, and gain valuable insights.
Using examples, I will demonstrate how combining Domain Driven Design with the practices, heuristics and principles of Software Crafting can highlight difficult or problematic choices, improve fundamental architecture decisions, and ultimately lead to better and more sustainable software systems, long before we get sidetracked by the additional complexity of host environments and deployment pipelines.